Consoles are the baseline in most multiplat games and they’ve been using upscaling since forever. The real reason is just that we don’t have GPUs anymore that are 10x faster than consoles like last gen. You can’t bruteforce high resolutions in games that run at like 720p on consoles with GPUs that are only 2-3x faster.
If upscaling didn’t exist on PC the minimum here would just be 720p at the minimum and 1080p-1440p at the max.
Was guaranteed to happen when up scaling was announced… It’s an excuse for less optimisation or to push fidelity more.
I saw a video of this avatar game it got an insane amount of plants visible at all times.
Consoles are the baseline in most multiplat games and they’ve been using upscaling since forever. The real reason is just that we don’t have GPUs anymore that are 10x faster than consoles like last gen. You can’t bruteforce high resolutions in games that run at like 720p on consoles with GPUs that are only 2-3x faster.
If upscaling didn’t exist on PC the minimum here would just be 720p at the minimum and 1080p-1440p at the max.