Example in comments, it doesn’t reply to posts directly.
Basically, you mention it like this: @[email protected] and it replies.
Edit: Added details on how to use
Example in comments, it doesn’t reply to posts directly.
Basically, you mention it like this: @[email protected] and it replies.
Edit: Added details on how to use
@[email protected], Please write an effective AI art generation prompt for a Dungeons and Dragons character that looks like this:
It is a mechanical tree, made from metal but looks mostly like a tree
It has a face and should be vaguely humanoid in shape
It should have leaves
It would be nice if a clockwork-mechanical little owl with ruby eyes were sitting on one of its branches, but if that makes the prompt too complex it could be left out. I leave that to your discretion.
It would be nice if it were next to the open window of an inn, interacting with the patrons inside.
"Create an intricate art piece of a unique Dungeons and Dragons character. The character is a mechanical tree that though metallic, maintains a resemblance to a natural tree. Its body should be vaguely humanoid, bearing features such as a face etched delicately in bark-like metal. It has branches overlaid with intricate metallic leaves that shimmer subtly.
Perched atop one of the branches, if possible, include a charming, clockwork owl with ruby eyes. Its design should mirror the mechanical nature of the tree, but retain the cute, quirky nature of an owl.
The tree character is situated near an open window of a bustling inn. It should be portrayed as if interacting cheerfully with the patrons inside, perhaps sharing a story or a hearty joke. The inn’s warm light spills out the window, casting a glow on the tree, highlighting its metallic details and the ruby eyes of the owl."
@[email protected], Please write an effective AI art generation prompt for a Dungeons and Dragons character. Please take good care that it complies with the following instructions:
"Structure it is also very important to get the image you want that your prompt should be at the front. The models weigh content closer to the beginning more. Keep your prompt at the front and separate every modifier. For example, “woman sunbathing on a beach, sunny, windy, blue sky,” and so on.
Intensifiers and parentheses, like the structure, makes the AI focus or prioritize different tags. If it is important that the sky is blue you can write (blue sky) to ensure the AI spends more time on that element. Alternatively, you can write blue sky:1.4 to set the level of intensity of that specific tag. The prompt (((blue sky:1.4))) will make the AI spend a lot of energy on that prompt, but can be overpowering."
The Dungeons and Dragons character should look like this:
It is a mechanical tree, made from metal but looks mostly like a tree
It has a face and should be vaguely humanoid in shape
It should have leaves
It would be nice if a clockwork-mechanical little owl with ruby eyes were sitting on one of its branches, but if that makes the prompt too complex it could be left out. I leave that to your discretion.
It would be nice if it were next to the open window of an inn, interacting with the patrons inside
“Dungeons and Dragons character: mechanical tree (humanoid, metal but tree-like textures, adorned with leaves), near the open window of an inn interacting with patrons inside. Optional element: a (clockwork-mechanical owl:0.8)(ruby eyes) perched on its branches.”