For me it’s all about watching Sips playing it on YouTube years ago. Schafer commented upon it at the time, which shows how connected to the audience he is.
Tim Schafer has that energy where he should be in charge of everything except final decisions. This is the one game where all his absurd ideas about gameplay actually work. Every other project would probably have sold a bunch more if he’d come down with triple pneumonia a month before the deadline and everybody quietly tweaked things he’d insisted on.
… okay, Psychonauts 2 worked out.
Honestly, most of his games worked out for me. The only one I didn’t like near the end was Brütal Legend with the stupid RTS nonsense in the late game (I loved the first 2/3s or so), and I’ve played a lot of his games:
- Grim Fandango
- Curse of Money Island
- Day of the Tentacle
- Psychonauts - haven’t played the second yet
- Costume Quest
- Stacking
- Broken Age
- Headlander
In fact, he’s probably the game designer I’ve enjoyed the most games from. None are really my favorite games or anything, but I’ve found them all quite enjoyable and unique.