• bubblesort33@alien.topB
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    1 year ago

    I’m honestly not interested in anything that’s over 7800xt in raster performance, that’s incapable of keeping up with Nvidia RT performance at that price range.

    I can’t justify either the 7900xtx series with 4070 RT performance or the 4070ti with only 12 GB. Although, I still don’t believe VRAM requirements are increasing at the rate people believe.

    We’re almost at a point where going up in texture resolution is is pointless, unless you have a 4k screen where you notice it. Geometry detail count is also stagnating, because UE5’s nanite, and Mesh shaders kind of take us to the limit of what we need. If medium textures in 5 years looks like Ultra textures do now, I think most people would be fine playing at medium textures. In 2014, at the last console launch, that would not have been so easy to say.

    • Massive_Parsley_5000@alien.topB
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      1 year ago

      Yeah

      People laughed at megatextures at the time, but Carmack was totally right back in the day about virtualization of GFX pipeline functions like textures and shadows (Carmack has said VSMs were on the board for idtech 6 before he left).

      We’re just now getting to the point it’s absolutely necessary, though. Traditional methods of doing these things just don’t scale fast enough anymore to be worth it.

    • XenonJFt@alien.topB
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      1 year ago

      Standart 4k gaming is essential for amd high lineup.especially playing titles from 2016-2018.and futureproofing 4k for new titles when most games release as unoptimised messes.making AMD more compelling for the price per frame.my steam library is %98 lacking rtx titles. So nvidia will be a bad choice for me