Hi anyone, I have been reading about the Reddit saga today and I am wondering how is the game changed compared to when it is released? I remember a lot of complains about the game is broke and lots of bugs back then, and I didn’t get the game back then.
It was very much playable and enjoyable on PC at release, the whole whining was mostly from console players and gullible folks from PC camp.
If you are on PC, just play it. You might want to wait for the Phantom Liberty to come out (September, IIRC); they are changing some core game mechanics there. I’m definitely going to play it then.
Currently I’m on my 3rd playthrough, on my 2nd one (last summer) it was a somewhat buggy patch, current state of the game feels amazing.
Indeed, I played at launch and personally experienced few bugs (mostly ghost cigs and johnnny T posing). I believe for pc folks it was mostly complaints content that cut from the game.
Either way it’s a good state currently and decent amount of mods being made as well. PL comes out this September 26th
Yup. The whining was hilarious because the same people would be praising whatever buggy release Bethesda would make.
Game was awesome back then and is now even better.
The whining made me kinda angry and made me realize average reddit gamer is a pathetic excuse for human being. Devs, writers, designers and all the rest had done exceptional job, marketing people fucked them and then this class action suit appeared.
Since then I don’t care for what circlejerking gamers on the internet say. It’s their parents’ problem, not mine.
They did not do an exceptional job on the PS4 version I played, however you slice it. I didn’t whine much publically but I did get a refund. It is way better on a decent PC now but at launch on PS4 it was unplayable.
Yup, this is next-gen game they tried to fit into obsolete hardware due to marketing stuff. I do not understand why one would buy it for weak hardware and then whine, guess advertisement was too good.
I bought it for the device I had, one which it was developed for. I don’t think it’s too much to expect the game to work.
Well come on, that is truly CDPR’s fault to release it to last gen consoles, can’t expect consumers to verify that it really runs.
I am programmer by trade, been doing it for last like 20 years and I’ve worked with exactly 1 project manager that helped and 1 more that didn’t really matter. Every other project manager I worked with was bad for the managed project.
I think that’s the case with CDPR: Cyberpunk 2077 was managed poorly. I’d they just didn’t release it on consoles, made it PC exclusive for a couple of years, the game would probably fare better.
That said I as a PC person used to check game requirements and even if it looks ok I still do some research. Console players should do it too, it’s not a hard skill and doesn’t take much time, and if your are in a hype train this research would be enjoyable for you.
Running it on PC at initial release, I only ran into 2 bugs that required a reload and perhaps a crash or two. Vanilla Skyrim couldn’t pull that off.
I haven’t finished elden ring yet so I reckon I will have a few weeks before end of story, and I’ll be getting that dlc as well after all the positive comments here!
Will the core mechanics be changed across the entire game when the dlc drops? Or only when playing within the new content
I’ve read somewhere that some mechanics will be changed for the whole game.
That said I avoid hype train and don’t look for information, I’d rather experience it myself. And I’ll preorder it, on GOG (so developers get more money).
Where did this fake narrative come from that only last gen consoles had problems? No AAA should have multiple obvious bugs 10min into the game (t pose, npcs walking through walls, entering the car from the wrong side, hovering cars and probably more) including a gamebreaking one.
I immediately refunded it when I got hardlocked on the hacking tutorial.
Also how is the police AI still worse than GTA San Andreas a 19 year old game? And please fuck off with that 2.0 patch excuse, it’s too late. But tbh I’ll pirate that version and play it anyway.
I played it on release, it was awesome. I didn’t ride the hype train, and this game was far more than i expected.
I played it on laptop with Nvidia 2070 eGPU.
I preordered it a year or so before the release because I enjoyed other games by CDPR, and never regretted it.
I think i saw T-pose once. That didn’t prevent me to enjoy this game thoroughly, to be lost in Night City and to weep for Jackie and to be lost in thoughts after Sinnerman quest line.
I never said some patch fixed it is going to fix the game, it is very good since release. DLC patch is going to change things, and I’m going to finish my 3rd playthrough this month and experience these changes in 4th playthrough.
I do not tend to kill civilians in Cyberpunk, maybe that’s one reason I didn’t notice police AI problems. It’s not GTA. Maybe that’s just my play style that helped me to avoid all the problems you encountered.
Even if that’s the reason, dude, I can’t stress enough how much I do not care for your opinion. This wall of text is for players that can enjoy good game, so they know Cyberpunk 2077 is one of the most enjoyable PC games one could play.
Yep seems like you don’t care at all. I’ll go cry by myself.
It has changed a lot.
Keep in mind the issues were often ovestated (too much sodium). Game had issues on console true, but for PC it wasn’t that bad.
The game has been quite good for some time now.
Sadly I don’t have a PC the only gaming console I’ve is a ps5 but I think it will still work smoothly since they have done a lot of upgrades?
The game (at least on PC) is really good if you love CDPR style storytelling. There are also a lot of subtle story beats and easter eggs you can find if you look for them. People who wanted sandbox style play with lots of branches and variation were super disappointed, but if you would enjoy playing through a well crafted story I would suggest jumping in. Having played multiple build,s I would strongly suggest trying out sandevistan + katana, It is crazy and my favorite!
I’m always for story telling games than sandbox games as I love playing through story lines. It feels the developers give more time to craft the characters for me. This is definitely a plus for me
Wait a couple of months. once the DLC releases, the game will have it’s 2.0 update, which will add in and change a lot of features.
As it stands right now, The game is great. I love it, then again, I loved it even with all of it’s Day 1 flaws. I completed the game on the day 1 build. It’s come a long way since then, and the 2.0 update + DLC is the most hyped i’ve been about any game since Fallout 4 was announced.
I have a couple of buddies that play it a LOT and have been pleased with all the fixes and work that went in in the last year or so. Everything I hear is that it’s a go!
Was late to the party and started playing a month ago, and was amazed by how much the game has its fangs in me.
Having a lot of fun and runs great and a pretty low spec machine.
Just recently got it for Xbox Series X and I’m gob smacked how good this game is. It might just dethrone Skyrim for me as a go to game. I just wish I didn’t suck at combat as bad as I do, but that’s not their fault.
Ooooh, dethrone Skyrim? I dunno about that. I love Night City and I can’t get enough of this world, but this is a very finite game. It’s not all that moddable so it lacks the same scale of replayability as Skyrim. Of course, it’s also a decade newer so it’s got that going for it.
I think Cyberpunk is in a state where, if it was released today, people would have praised it like the next Witcher 3. Clearly not all things to all people, but the remaining bugs are tolerable and the world is both beautiful and fascinating.
The only reason this is true right now is that Skyrim has been out for a good decade and 2077 has barely been out for barely 3 and the pretty stellar mods that were/are out for it get broken every update.
In time when the game gets stable and modders don’t have to worry about it breaking every month I think we’ll start getting some deeper stuff. Right now some of my favorite mods are mostly adding things the game has that it loses over time - the metro to have passenger travel for example.
I don’t know if we’ll ever get the Skyrim level of map modding where you can grow your own weed farm but I definitely think there is strong potential there.
However in terms of broken games, I think Skyrim still wins. I still have the intro bug constantly, quests constantly fail to trigger, and while there are fun bugs there are really frustrating ones. I was able to 100% 2077 by my second save not too long after release and I only had about 3 major bugs through those - one quest I had to reload a save to complete which was the worst of them. 2077 actually gets more stable with mods lol.
I’m afraid CP2077 is never going to reach Skyrim levels of “Moddability”. Bethesda games are built from the ground up with modding in mind, and the tools Bethesda puts out for modders are far superior than what CDPR has done, to date. Maybe that’ll change when they move to UE5, but as for this engine, unless they dramatically upgrade the Wolven Kit despite moving on from the game, we’re never going to see much more than more of what we’ve already seen.
In time when the game gets stable and modders don’t have to worry about it breaking every month I think we’ll start getting some deeper stuff.
I’ve been hearing about this for years the same way I’ve been hearing it for bannerlord, it’s always “next year” and “just wait until tools stabilize” or “patches get less common”… at some point we just have to face the facts and admit that the modding community ain’t what people expect it to be and never will be. Maybe Phantom Liberty gives it a new wind but considering they said it’s the last expansion and they are working on CP2 that won’t even use the same engine, I don’t see many modders sticking around.
Both examples you gave are either early access or have lots of content updates still in the works. Skyrim modding broke like crazy when the DLC’s released. Then they got fixed in time, Skyrim wasn’t updated in years and it’s been stable.
Then Skyrim SE released and that split the modding community again and the effects of that are still around today. Mostly not an issue anymore thankfully, but there was a period of time where you had to pick which version for which mods. Back to stable again.
Cyberpunk, Bannerlord, Blade and Sorcery - each update breaks all their mods until the modders fix them. That’s just the nature of games that are being worked on after release.
Each Bannerlord update breaks mods. It’s going to keep happening. Either the game is better off for it or devs use it as a crutch and is slows it down. Bannerlord seems like it’s a bit crutched, but still moving along. It’s interesting seeing what mods slowly make their way into base game.
Each B&S update breaks mods, but for the most part it’s just minor json changes that need to be made. Devs aren’t using modders as a crutch and the community is better for it.
Each 2077 update has broken mods, but I don’t think any of the major ones that change the game have been severely affected by it. The most annoying part is, like with Bannerlord, once you finally get your mods playing nice there’s a pushed update lol.
Personally I don’t see why modders would pack up after P.L. when the patch dust settles. The game is done, they finally can be free of restraint and go as wild as they want without having to worry about more changes and patches mucking everything up. I’m not sure if these modders really care that the assets wont be useable for a 2077 Two because it’s not the same game? Like, I don’t think Fallout and Skyrim modders lamented the addition of other games.
If anything, having an incomplete game has been what has harmed the mod scene the most. Many modders I enjoy get a version out, update it once and ghost.
If games actually released in a finished state, that would be totally fine. They are not, and now mods get lost.
Neither bannerlord or cyberpunk are early access and how much “content” updates they’ve received is debatable. Skyrim modding might have broke at few times but it never slowed them down from fixing it soon after, while for these 2 games it’s an excuse why mods get abandoned or not made at all.
For me, Skyrim is actually a very finite game because my dumb ass can’t get past about the 30% through the main quest before I realize I’ve morphed into a sneaky archer and I start over…lol.
I have accepted my inner sneaky archer. It’s just easier that way. I play pretty much the same thing in CP2077, too.
I remember just pinging the enemies, then using the silenced sniper rifle that can shoot through walls to just almost wipe out entire buildings before even entering :p
I almost booted it up last week……until I watched this video. Wait for September……to start.
Im very much tried to wait with picking the game up again until the expansion drops in september, but all the news snippets for it got me so excited again that I started it up again already, just trying out the character editor tweeking and finetuning my new V for a fresh 2.0 play in september.
I got the game last year september. I looked forward to it before it released, but decided to hold off on buying since my PC at the time wouldnt suffice. With all the bugs and the release troubles that seemed to turn out right.
When I started playing in september on PS5, I was sold. almost immediately. I normally aint fond of 1st person games. But for CP2077 it works. Real quickly, you really start to feel as V. Youre there, in Night City, living it. Story is cool, side-quests are great and sometimes haunting. Combat has a lot of approaches and variety. The city and narrative are deeply depressing, but in a good way. Because it makes the characters shine. Let yourself be immersed, and this game will get stuck on your soul.
It somehow runs worse on my PC now than at launch. I used to get 30 fps on my 8 year old pc with a gtx980 on high settings at launch now im lucky if I get 20fps on medium with constant CTD