EfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agoMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comexternal-linkmessage-square90fedilinkarrow-up1138arrow-down10
arrow-up1138arrow-down1external-linkMicrosoft says the 2-3 year development cycles of big-budget games are overwww.axios.comEfreetSK@lemmy.world to Gaming@beehaw.orgEnglish · 1 year agomessage-square90fedilink
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up16·edit-21 year agoSame. Be cool if there was some kind of “ethically made, fair hours and wages for workers” seal of approval for games.
minus-squaresarsaparilyptus@beehaw.orglinkfedilinkEnglisharrow-up4·1 year agoWe already have that, it’s called FOSS. Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
minus-squareStorksforlegs@beehaw.orglinkfedilinkEnglisharrow-up3·1 year agoI dont know, a number of Indie studios could probably qualify.
minus-squarebuckykat@lemmy.fmhy.mllinkfedilinkEnglisharrow-up2·1 year agoKSP 1 was, at least at first, and Stardew Valley was made entirely by one guy
Same. Be cool if there was some kind of “ethically made, fair hours and wages for workers” seal of approval for games.
We already have that, it’s called FOSS.
Facetiousness aside, I really don’t think there are any commercially released games that fit the bill.
I dont know, a number of Indie studios could probably qualify.
KSP 1 was, at least at first, and Stardew Valley was made entirely by one guy