- cross-posted to:
- becomeme
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- games
- cross-posted to:
- becomeme
- games
- [email protected]
- games
This is the best summary I could come up with:
The multiyear partnership will include an “AI design copilot” system that Xbox developers can use to create detailed scripts, dialogue trees, quest lines, and more.
“This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.”
Inworld has been working on AI NPCs that react to questions from a player, much like how ChatGPT or Bing Chat responds to natural language queries.
These AI NPCs can respond in unique voices and can include complex dialogue trees or personalized dynamic storylines within a game.
The Finals developer Embark Studios recently had to defend against its use of AI-generated voices, arguing that “making games without actors isn’t an end goal,” in a statement to IGN.
“We want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more,” says Zhang.
The original article contains 484 words, the summary contains 183 words. Saved 62%. I’m a bot and I’m open source!