Do you mean that this overcharge happens when both the framerate and the refresh rate are low on OLED? Because I would imagine that even with a low framerate, say 10 FPS on a 60Hz screen, the pixels are still being… well… refreshed.
As I understand it, Low Framerate Compensation would prevent the situation you are describing above by using multiples of the FPS to fall within a refresh rate window. i.e. At 10 FPS the image would be refreshed to match 30Hz, at 27 FPS 54Hz, at 45 FPS 90Hz etc. etc.
And on a fixed refresh rate OLED monitor, say 60Hz, the pixels are still being refreshed no matter the framerate.
I’m not saying I’m right, this is just as I understood it. Can you please point me in the direction of where I could find out more about your explanation? Doesn’t have to be a link, just the name of the site / creator will do and then I’ll look it up.
Do you mean that this overcharge happens when both the framerate and the refresh rate are low on OLED? Because I would imagine that even with a low framerate, say 10 FPS on a 60Hz screen, the pixels are still being… well… refreshed.
As I understand it, Low Framerate Compensation would prevent the situation you are describing above by using multiples of the FPS to fall within a refresh rate window. i.e. At 10 FPS the image would be refreshed to match 30Hz, at 27 FPS 54Hz, at 45 FPS 90Hz etc. etc.
And on a fixed refresh rate OLED monitor, say 60Hz, the pixels are still being refreshed no matter the framerate.
I’m not saying I’m right, this is just as I understood it. Can you please point me in the direction of where I could find out more about your explanation? Doesn’t have to be a link, just the name of the site / creator will do and then I’ll look it up.
Yes, it’s related to refresh rate specifically.