Then they somehow survive and their shenaniganery is remembered forever.

  • Skwalin@lemmy.ml
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    2 years ago

    To each their own, but I dislike that kind of DMing in my games. When I DM I try to collaboratively storytell. I make sure that I am aware of what kind of story my players want and make sure my players know what kind of story I want to tell, rather than punish them for stepping outside the bounds of my story.

    • Lutz@lemmy.worldOP
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      2 years ago

      I mean, that’s great, but when your player spits in the face of a God. Well. They fucked around, now they gonna find out.

      Disclaimer: I only do stuff like this if the player is 100% in on the fun and I don’t present these types of opportunities lightly.