• @[email protected]
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    18 months ago

    Is it the only Build engine game that did this? I don’t remember seeing any significant performance/grapical differences back when they were new.

      • @[email protected]
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        8 months ago

        Oh, cool!

        It always felt like one, or at least I remember it that way.

        Outlaws was the better game, IMO.

    • Die4Ever
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      8 months ago

      I don’t remember seeing any significant performance/grapical differences

      CPUs weren’t multicore back then, this wouldn’t have been to improve performance really, they’d use “green threads” to conveniently run code with waits in it, and it sounds like they had a task queue of green threads