Goronmon@lemmy.world to Games@lemmy.worldEnglish · edit-21 year agoCD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Enginewww.rockpapershotgun.comexternal-linkmessage-square16fedilinkarrow-up180arrow-down112file-textcross-posted to: games[email protected]
arrow-up168arrow-down1external-linkCD Projekt quest designer discusses the "challenge" of developing Cyberpunk 2 for Unreal Enginewww.rockpapershotgun.comGoronmon@lemmy.world to Games@lemmy.worldEnglish · edit-21 year agomessage-square16fedilinkfile-textcross-posted to: games[email protected]
minus-squareR0cket_M00se@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoIt’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels. Or just if daddy EA decides everyone needs to use Frostbite.
It’s not completely uncommon for a company to transition to a new engine between games when one fails to provide a sufficient solution for where they want to take the sequels.
Or just if daddy EA decides everyone needs to use Frostbite.