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Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
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Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
It’s poorly tuned. Having to pull new weapons out so frequently breaks the flow of combat for me. If they broke after 20 fights or so, it wouldn’t bother me, and still encourage experimentation
They could have done it like in Monster Hunter, where a blade becomes more dull with use and deals less damage until it is barely usable - it won’t break, but the damage output will be garbage until you repair / sharpen it. That way the player could still decide to just toss away a badly damaged weapon in favor of a better one, but it would also be easily possible to permanently keep the same weapon by just repairing it over and over again.
Slight sequel spoilers:
TotK does have a “repair” mechanic and I’m honestly grateful for it (otherwise my current challenge run would have been a nightmare) but you still have to be very careful to not actually break the weapon in question, and the repair mechanic itself is a bit …hm…how do I put it …“crude”. I would have preferred an actual blacksmith. One that doesn’t chew up your weapon and spits it into your face at Mach 3.