Gear up for battle! Whether it’s an invading robotic army or hostile megafauna, Cutter Slade’s ready to take on any threat to the planet of Adelpha and its p...
I doubt many people instantly recognize this franchise but the first installment is a game I’d rank highly in the category “way ahead of its time”. Outcast was a massive open world Adventure Game (though a bit more RPG than say Tomb Raider) made possible with the rather shortlived Voxel tech (as opposed to polygons). It had an Elder Scrolls sense of scale while delivering (for the time) great graphics and supported 3D movement. The act of combining those three in one game sounded like a fever dream in 1999 but they did it. It was quite buggy back then but still won a lot of awards and blew even more minds.
I doubt many people instantly recognize this franchise but the first installment is a game I’d rank highly in the category “way ahead of its time”. Outcast was a massive open world Adventure Game (though a bit more RPG than say Tomb Raider) made possible with the rather shortlived Voxel tech (as opposed to polygons). It had an Elder Scrolls sense of scale while delivering (for the time) great graphics and supported 3D movement. The act of combining those three in one game sounded like a fever dream in 1999 but they did it. It was quite buggy back then but still won a lot of awards and blew even more minds.