Now, I know that this rig is old (Core 2 Quad with an Intel G43 chipset, onboard graphics), but it seems kinda weird for a hex editor to require something graphically fancy… or maybe I’m just old and live somewhat in the past 🤔.

Anyhow, here is what ImHex returns.

[14:56:43] [INFO]  [main] Welcome to ImHex 1.30.1!
[14:56:43] [ERROR] [main] GLFW Error [65543] : GLX: Failed to create context: GLXBadFBConfig
[14:56:43] [FATAL] [main] Failed to create GLFW window: [65543] GLX: Failed to create context: GLXBadFBConfig.
You may not have a renderer available.
The most common cause of this is using a virtual machine
You may want to try a release artifact ending with 'NoGPU'

Here is what glxinfo | grep version says.

server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
    Max core profile version: 0.0
    Max compat profile version: 2.1
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 2.0
OpenGL version string: 2.1 Mesa 23.2.1
OpenGL shading language version string: 1.20
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 23.2.1
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16

Regarding the “You may want to try a release artifact ending with ‘NoGPU’” suggestion, I really have no idea what it means.

Any help is appreciated. I would just like to run some graphical hex editor on this thing, something simple, like HxD or something similar. If anyone has any other suggestions except ImHex, I’d gladly switch, cuz, to be honest, ImHex seems like a lot more than what I’m asking for, but that was the only thing available that was with a GUI and in the repo.