So, APO was utilizing an e-core from every e-core group, which enables cpu to reach a bigger cache, which leads an effect like AMDs 3d cache. It’s awesome. Has anyone tried to do this manually for 13th gen?
If it’s that simple another question arises: why intel released it for 2 games only, rather than applying it whenever it’s necessary? (A software that reaches the disk too frequently for cached info)
I just tested with hyperthreading off on my 13700k and I get better performance even in new titles like Alan wake and Forza Motorsport because there is more resources per core. I’m going to try with just 1 ecore per cluster see if its better but I only have 2 clusters on my cpu so I imagine it’s not going to be better.