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The Chromium compile times are actually perfect for our gamedev workload since we have our build machines compile binaries without fastbuild or other caching when producing builds to submit to partners. And we can reasonably expect the performance scaling they see to apply to our general compile times too, though they’re fast enough on developer machines that you can barely feel differences lol
The Chromium compile times are actually perfect for our gamedev workload since we have our build machines compile binaries without fastbuild or other caching when producing builds to submit to partners. And we can reasonably expect the performance scaling they see to apply to our general compile times too, though they’re fast enough on developer machines that you can barely feel differences lol