• VenditatioDelendaEst@alien.topB
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    1 year ago

    Blender seems like it should be pretty close to embarrassingly parallel. I wonder how much of the <100% scaling is due to clock speed, and how much is due to memory bandwidth limitation? 4 memory channels for 64 cores is twice as tight as even the 7950X.

    Eyeballing the graphs, it looks like ~4 GHz vs ~4.6 GHz average, which…

    4000*64 / (4600*32) = 1.739
    

    Assuming a memory bound performance loss of x, we can solve

    4000*64*(1-x) / (4600*32) = 1.64
    

    for x = 5.7%.