nanoUFOM to GamesEnglish · 1 year ago'Segregating high skill players from the population at large, forcing long wait times on them, is a form of discrimination': former Halo multiplayer lead on the 'failure' of SBMM in modern gameswww.pcgamer.comexternal-linkmessage-square35fedilinkarrow-up170arrow-down112
arrow-up158arrow-down1external-link'Segregating high skill players from the population at large, forcing long wait times on them, is a form of discrimination': former Halo multiplayer lead on the 'failure' of SBMM in modern gameswww.pcgamer.comnanoUFOM to GamesEnglish · 1 year agomessage-square35fedilink
minus-squarexep@kbin.sociallinkfedilinkarrow-up3arrow-down1·edit-21 year agoSome fighting games let you filter games by connection and even connection type (wifi warriors you should be ashamed), but the primary matchmaking is skill based, and that still seems to work.
minus-squarePxtl@lemmy.calinkfedilinkEnglisharrow-up2·1 year agoThey should run proper goddamned metrics. I go to considerable effort to ensure good quality wifi.
Some fighting games let you filter games by connection and even connection type (wifi warriors you should be ashamed), but the primary matchmaking is skill based, and that still seems to work.
They should run proper goddamned metrics. I go to considerable effort to ensure good quality wifi.