Goronmon@lemmy.world to Games@lemmy.worldEnglish · 1 year agoFormer Mass Effect lead writer says new narrative-focused studio will "avoid painting ourselves in a corner"www.eurogamer.netexternal-linkmessage-square8fedilinkarrow-up1101arrow-down12 cross-posted to: games
arrow-up199arrow-down1external-linkFormer Mass Effect lead writer says new narrative-focused studio will "avoid painting ourselves in a corner"www.eurogamer.netGoronmon@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square8fedilink cross-posted to: games
minus-squareLordXenu@lemm.eelinkfedilinkEnglisharrow-up8arrow-down1·1 year agoAt the same, does “painting our selfs into a corner” loose having true ending to stories? Constraints and limitations drive creativity, but you have accept a final product at some point and move to another universe/story.
minus-squareCarighan Maconar@lemmy.worldlinkfedilinkEnglisharrow-up8·1 year agoYeah this sounds like modern serials, end everything on a cliffhanger and never commit to anything. Which was basically their problem already.
minus-squareSanctus@lemmy.worldlinkfedilinkEnglisharrow-up3·1 year agoThey couldn’t accept that 3 games in, some people would be locked out due to their choices in 1 or 2. Who cares? We have our lives to play them. Lock 'em out. Thats why 1 & 2 were cool, your choices came with you.
At the same, does “painting our selfs into a corner” loose having true ending to stories?
Constraints and limitations drive creativity, but you have accept a final product at some point and move to another universe/story.
Yeah this sounds like modern serials, end everything on a cliffhanger and never commit to anything. Which was basically their problem already.
They couldn’t accept that 3 games in, some people would be locked out due to their choices in 1 or 2. Who cares? We have our lives to play them. Lock 'em out. Thats why 1 & 2 were cool, your choices came with you.