Alright I think I’m sold. Anyone know about Linux compatibility on this thing?
This has the resolution i’ve been waiting for.
Too bad the government took my money.
Murican detected.
Taxes?
i dont know…
to me, most sim folks will want to play their game for long periods of time, and right now, none of the VR headsets are really good for long duration gaming.
even if its in a cockpit style deal and not like beat saber free standing full body type of deal.
the only one that seems to try and address this is bigscreenvr but they got some drawbacks that needs to be addressed like the lack of BW to the thing for one, and the other is their sweaty material for the face mask thing.
but yeah, I think for VR to be more than just a put it on, play for maybe an hour or two max type of deal (and you know how long a gaming session can be), they need to be comfortable, approach glasses like in terms of how hard to wear.
and Pimax and others like it aint it chief.
I used to play Elite Dangerous for 6-8 hours straight, with a standard unmodified Vive. Didn’t have any problems, but can’t speak for everyone of course
True, even a normal DCS warm-up mission will last for at least an hour or more. Comfort is one of the major concerns, and we are actually trying to address this with the new top strap, including collaboration with some third-party mod providers. To be honest, there isn’t a device in terms of form factor, strong modularity, optional tracking, and so on for the VR market. It’s a long journey.
yeah, I mean, at this point, there is 2 things that I value
weight, and cooling.
weight will need advances in materials and maybe technology to really bring down farther, and a focus on trade offs.
the cooling bit is where things can get weird, maybe something weird like say a Peltier or something that cools both the module, and the user (with use of fans to blow cool air?), or that laptop non moving part cooler deal? and of course this also comes with the trade off of how much weight is there and how much power delivery would add on (like for a Peltier roflmao)
Pimax has been the tech / res leader and I think that is cool in its own way, but after owning my own first gen Oculus and playing with vive and index and etc. I think I personally value comfort way more at this point esp for the games I want to play with VR.
I regularly do 4+ hour stints on iRacing with my Quest 2 without issue.
Long duration? Have you heard of the BigScreen beyond?
the only one that seems to try and address this is bigscreenvr but they got some drawbacks that needs to be addressed like the lack of BW to the thing for one, and the other is their sweaty material for the face mask thing.
I know people on reddit don’t read but come one lol…
What does bw mean in this context?
bandwidth, the thing has a fairly high spec screen, but only have displayport 1.4 which limits it to lower than what the screen itself can do in terms of resolution and refresh rate.
the article failed to mention the major drawbacks of aspheric glass lenses, namely:
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weight
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cost
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massively increased pupil swim to the large population that is bothered by it.
this is why fresnel lenses were universally chosen for the first few sets if devices that weren’t cheap insert-phone-vr.
this is why nearly every next-gen device is using pancake lenses.
and the only device (besides this one) that uses something better is vrgineer’s xtal with parametrically computed optics… which is one reason those devices run $10k+… a set of these lenses is easily several kilobuck$ to make.
the varjo hmds do tend to use aspheric lenses, but compensate for pupil swim by eye/pupil tracking and adjusting the rendering… something the pimax crystal doesn’t do (afaik).
The pimax can do eye tracking for DFR so I’m surprised they don’t also adjust rendering to account for pupil swim.
What is pupil swim?
Similarly, I love DF. But I’m not sold on their VR headset reviews due to how little they pay attention to some of the drawbacks of a headset.
Their PSVR2 review from earlier this year didn’t call any attention to how absolutely tiny the sweet spot for that headset is. If it moves even a small amount, you’ll drift out of the sweet spot for the fresnel lenses and get significant chromatic aberration (or worse). It’s distinctly smaller than other VR headsets and quite unforgiving, so it’s something that should have been mentioned. (The fit of the headset is also rubbish for a lot of people, but I can accept that it may not have been an issue for them)
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