They also scaled from a handful of people to several hundred employees over multiple offices around the world. Scaling up like that isn’t cheap compared to a dev team that’s already established. The Squadron 42 leak last year looked pretty damn good too. Still, all in all it’s starting to border on the absurd with how much money they’ve made vs their output.
They also scaled from a handful of people to several hundred employees over multiple offices around the world. Scaling up like that isn’t cheap compared to a dev team that’s already established. The Squadron 42 leak last year looked pretty damn good too. Still, all in all it’s starting to border on the absurd with how much money they’ve made vs their output.
Scaling up as a game developer (or any software company) is hard, but not “it takes a decade and half a billion dollars” hard.