Creating a game is simple, maintaining a popular multiplayer competitive game is super hard and super expensive. There were plenty of attempts, both open source and commercial indy. For example, the community was really hyped about Diabotical, but the game died pretty soon after the release. Even major studios with huge budgets struggle, for example Quake Champions.
Steam is full of competitive multiplayer games and most of them are dead.
Creating a game is simple, maintaining a popular multiplayer competitive game is super hard and super expensive. There were plenty of attempts, both open source and commercial indy. For example, the community was really hyped about Diabotical, but the game died pretty soon after the release. Even major studios with huge budgets struggle, for example Quake Champions.
Steam is full of competitive multiplayer games and most of them are dead.