As far as I’m aware yes, the only pinging Shattered’s open source build does is checking for news and updates (this just an HTTPS GET request btw, no data aside from the request metadata is sent) and if you disable those that’s it.
As far as I’m aware yes, the only pinging Shattered’s open source build does is checking for news and updates (this just an HTTPS GET request btw, no data aside from the request metadata is sent) and if you disable those that’s it.
In cases where the splash art and game art significantly disagree you should consider the splash art canon atm. I want to eventually improve the in-game art to match.
Yep, that’s a change in v2.5.0.
v2.5.2 is legitimate, it’s just a small followup patch with a few bug fixes, and so I didn’t think it was worth making posts about.
Thanks for the report, surprisingly this hasn’t been mentioned to me yet. I’m just releasing v2.5.1, so it’ll have to be fixed in the next patch.
That’s a good point, I’ll consider this for a future patch, thanks!
Yeah unfortunately play store users largely skipped beta-5 and rc-1. Aside from lots of bugfixes and small tweaks, the two most significant gameplay changes were:
Give me another 15 minutes or so and they will.
You were banned for posting racial sluts, I’m afraid there’s no coming back from that one.
I’ve gone ahead and removed this post as you’re request was answered, you should still be able to see this reply.
From looking at my automated crash reports, I do see where this is happening and I’m afraid it is being caused by having sync data from a future version of the game. I’ll get this fixed in the next update, unfortunately there isn’t a way for me to retroactively fix v2.4.2
Sorry to hear you’ve been having trouble with play games. The crashing in particular definitely shouldn’t happen. Which verison of the game are you using out of curiosity? There have been a few cases of crashes caused by beta game data when attempting to revert back to a non-beta version.
The main issue with the old format was how inefficient it was in terms of space. Previously the journal notes UI had room for about 10 notes on screen at once, which becomes very inadequate once the additional notes and custom notes are involved. The lack of icons also meant that it was difficult to see what notes were about at a glance, compared to now where notes are more clearly grouped by floor and have immediate visual indicators of what they’re related to.
Nope, it’s difficult to know where things will be years in the future but atm it’s only 4.4- that has any form of support deadline.
That’s great, I’m always happy to see Shattered still chugging along on these older devices.
It’s not going to hit for a little while yet, but unfortunately it does look like support for Android 4.3- and then 4.4 may need to go in a future update, perhaps in 2025. The TL;DR is that Google is dropping support for the Dalvik runtime (which was replaced by ART in android 5) in most of their build tools, which means that a lot of code libraries are dropping support in their latest versions.
That is intended unfortunately. Showing/hiding the guide resets the scene, which includes cleaning out the items you have prepared. Is there much of a reason to swap between having the guide out and hidden?
The salt cube does unfortunately reduce chalice healing.
Sorry about that! Links should be fixed now.
Mainly runic is meant to be an option to access T5 scaling earlier in the game, at the cost of less base damage. While it doesn’t outpace a T5 weapon, it does outpace other T4 weapons.
It’s also worth noting that runic used to have stronger scaling, but I had to scale it back as its winrate was quite strong. In its current state it’s fairly well balanced, even if the effect is a bit plain.
Yes, existing effects are effectively half as common now.
Shattered has a full privacy policy that you can read through, but a few points: