Scratch

  • 7 Posts
  • 917 Comments
Joined 2 years ago
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Cake day: July 1st, 2023

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  • ScratchtoProgrammer Humor@programming.devgit workflow
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    1 day ago

    PR reviews take the most time, eliminating those saved us loads of time.

    QA were also bogging us down, axed them too. Now we’re flying.

    The Social Security Infrastructure rebuild should be done in a matter of weeks! At least that’s what Copilot says.






  • I completely agree. Not mentioned in my spiel is the constant human QA effort, each ticket merged gets checked, releases get a week of testing before release to the public.

    Also, yeah. I’m iOS frontend. I make pixels dance. Either I leave security to Keychain or I hope (read: confirm) backend is sanitising inputs.


  • Rogue-like: Randomly generated levels, high difficulty, ‘run’ based with very limited continuity between runs. (Generally, items and resources gained on a run are lost when the run ends, usually there is an exception that lets you improve some aspect of your character for the next run)

    Deckbuilder: Actions, movement and/or abilities are controlled by randomly drawing power cards from a deck. Spent cards are move to a discard pile. When your draw pile is empty, shuffle the discard pile and move it to the draw pile.

    During the game, cards can be added and removed from the deck, allowing the player to tune their decks for a desired playstyle.


  • Small PR are easy to review and parse. Work gets broken down in to small, shippable changes. If you couple that with feature flags, you can get to a point where shipping a release is as easy as building whatever the latest commit is on Main and pushing it out the door.

    Automate that, do it every week or two.




  • ScratchtoAsk Lemmy@lemmy.world*Permanently Deleted*
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    2 days ago

    I got that far into the OP and thought, “Yeah, nah. Not a failure.” Then the rest of the post went up from there.

    Gfs parents are fuckheads, probably put a ton of pressure on their daughter to be perfect all the time. That’s the kind of upbringing that traumatises people. (Conjecture on my part)