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Cake day: October 26th, 2023

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  • It depends on where bottlenecks lie. Commonly, VRAM bandwidth is such a major bottleneck that graphics engines are designed and tuned to take advantage of the excess GPU power over the VRAM bandwidth limits. For an object in VRAM to be rendered, it must occupy VRAM bandwidth per frame. All the extra VRAM capacity that many tout just allows bigger levels to be stored in VRAM without the need for memory management. If you want higher detail objects in VRAM and rendering them as well, you need bandwidth to accompany the capacity.

    Given ray tracing typically increases VRAM memory usage by a substantial amount, it is a wonder, and worthy experiment to see how much VRAM bandwidth is the bottleneck for such performance.