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Joined 1 year ago
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Cake day: October 20th, 2023

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  • at home I just have a jellyfin running on a repurposed gaming pc, which I plan to put a caddy on eventually some day hopefully

    otherwise online (which admittedly is a little less self-hosted) I’ve got a server with FoundryVTT on it, and one with me blog (full Django with automated gunicorn and all; I got the thing coded, deployed, and running as professionally as possible to see how much I could do by myself. took me two months but worth it)


  • it is! It’s a solitaire roguelike where you modify your cards and the rules to combat the inherent RNG of the game and defeat the enemies on your way. Think Balatro meets Peglin. I stream the progress of it 3 times a week, and I should have a gameplay video out soon, and hopefully a playable demo in a few weeks. Either way I’ll announce those at [email protected] when they’re out.

    But yeah, there’s already several rodents in the game, but no mouse, so I think I’ll use that for one of the playable characters. 👍


  • huh, I had noticed that there were more lately, but not to that extent. neat!

    Actually, maybe I’ll contribute too; I haven’t decided yet what animal to make the other protagonists of Klondike’s Hike, so I suppose I could make one of them a mouse. It’s set in the great plains, so maybe a plains pocket mouse? Those look cute.








  • Oh man, same boat. (Though for me I’m just making a whole blog instead; I found it more flexible to my needs.)

    The best general advice I can give, is to define early and clearly what features you want, and to stick to that. If you get any idea for extra features along the way, reserve them for a future version. This will help you break down the work, and avoid scope creep.

    Have you already chosen a framework for the front and back ends?