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Cake day: June 9th, 2023

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  • The first two games, Arena and Daggerfall, were both procedurally generated on the fly.

    Later games have been more of a “procedurally generate the game geography using perlin noise, freeze it, then paint the valleys, roads and cities onto it” approach. Not dynamic generation but not handcrafted from scratch.


  • Additional important details: spez built Reddit and sold it off to Condé Nast because he thought it was a stupid little project that would soon be eclipsed and he wanted his payout.

    He spent a few years traveling and then expressed regret at having sold it because it was becoming much bigger than he imagined.

    He was rehired after Ellen Pao’s very similar attacks on the user base.

    Every morning he wakes up, looks in the mirror and thinks “if I’d just stuck with Reddit instead of selling it I’d be Jack Dorsey (of Twitter) right now. A real billionaire instead of a mere multi-millionaire. I invented the front page of the internet! It’s a top twenty website! Why can’t I buy an island? Like, a good one.”

    That’s where he’s coming from. And he currently thinks if he acts like Elon Musk he can be as rich as him.



  • Nethack, Elite, Captive, Elder Scrolls, Magic Carpet, Simcity 2000 (reticulating splines)… oh, and a little game called Minecraft.

    Procedural generation is common. The way Dwarf Fortress does it where the rules and game elements change is nearly unique. Pretty much just that and Nethack, AFAIK, which is why Dwarf Fortress stuck with Nethack-style ASCII so long.