I’ve got to say that I’m impressed that CDPR is still developing the RedEngine and pushing feature updates to a three year old game.
I wonder what’ll happen to the engine devs as the switch to UE5. I’m a layman, but I assume there will be plenty of work with plugins and alternate implementations to code for. But I also assume some devs would be itching to keep making their own in-house engine. If for no other reason then that they have done amazing work so far with “their” RedEngine. And that’s got to feel very gratifying.
I’ve got to say that I’m impressed that CDPR is still developing the RedEngine and pushing feature updates to a three year old game.
I wonder what’ll happen to the engine devs as the switch to UE5. I’m a layman, but I assume there will be plenty of work with plugins and alternate implementations to code for. But I also assume some devs would be itching to keep making their own in-house engine. If for no other reason then that they have done amazing work so far with “their” RedEngine. And that’s got to feel very gratifying.