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Joined 1 year ago
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Cake day: June 19th, 2023

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  • SordidtoGreentextAnon wonders about Peter Jackson
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    1 year ago

    Hot take: It’s not that LotR was a fluke, it’s that it’s massively overrated. It’s just your standard big-budget American blockbuster with amazing visuals and music that does little more than pay lip service to its source material. I have to laugh when people get up in arms about the character derailment of Luke in the sequel trilogy but nobody bats an eye at Aragorn just straight-up murdering Mouth during negotiations in RotK. I likewise don’t get the hate for the Hobbit movies, as if they’re somehow obviously worse than LotR. I really don’t see it, to me they’re just more of the same.





  • I recently replayed Q2 and I found it… decent. Alright but not amazing in basically all respects. Just like I remembered it. I hate the fact that enemies have collision until their dying animation is finished, that was a constant annoyance. Quake 1 got it right, so I haven’t got a clue why they screwed it up in the sequel.


  • SordidtoGamesKingpin Reloaded - Release Date Announcement
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    1 year ago

    At first I thought, “Oh cool, they’re showing what the game used to look like before they reveal the new graphics.” But that is what the game looks like…? I mean, the before and after comparison footage looks completely identical, doesn’t it? It’s October 1st, not April. I feel like I’m taking crazy pills.





  • More of the same? Awesome, can’t wait!

    Some people were annoyed by the pawns, but personally I loved them. Their chatter can get repetitive at times, but there’s also a lot of detail and subtlety that’s easy to miss. Each pawn gains knowledge of different enemies, quests, and areas as they interact with them, and what they say depends on how well they know the subject they’re talking about. If they know nothing, they will react with surprise or curiosity, otherwise they will offer advice of varying helpfulness. One time I encountered a cockatrice, and my pawns started yelling to watch out for the griffin. At first I thought it was a bug, but after the fight I realized they had some knowledge of these bird-like enemy types but not enough, and as a result they confused one for the other. Now that’s what I call attention to detail!



  • Bethesda hasn’t made a great game since Skyrim.

    Since Morrowind. Skyrim wasn’t bad, don’t get me wrong, but it can’t hold a candle to its granddaddy in terms of world-building and stat-based character advancement, which was sacrificed for the sake of action combat that is not even close to good enough to carry the game.

    But here’s the thing… Bethesda hadn’t made a great game before Morrowind either. That was their big breakout hit, and ever since then they’ve just been remaking that same game with slightly different coats of paint hoping to catch lightning in a bottle for a second time. They used to make more varied and innovative games before that, but none of them was really all that good. Terminator: Future Shock had fully 3D environments and enemies and a mouselook control scheme a year before Quake, but there’s a good reason why the latter game is remembered as one of the foundational pillars of the genre and the Bethesda offering lies forgotten.

    So I agree with you that expecting TES6 to be amazing is naive, but I don’t think it’s because Bethesda has gotten worse. It has simply regressed to the mean.

    their ambition is getting the best of them

    Always has been. I haven’t played Starfield yet, but from what I’ve read about it online, including your description, it sounds a hell of a lot like a sci-fi version of Daggerfall, which was insanely overambitious for its time. It’s a shame they seem to have focused on making the graphics prettier rather than the procedural generation more complex and interesting.