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Joined 1 year ago
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Cake day: June 2nd, 2023

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  • Same. Minigalaxy bridges the gap a little, but it’s missing critical features that only GOG could implement. GOG have had Linux gamers pestering them for Galaxy on Linux forever. Seems like a natural fit, but they’ve ignored it, teased that it’s happening, ignored it again… I eventually gave up and went all-in on Steam. Valve have done everything they can to make Linux a class-A member of their ecosystem, so that’s where my business goes.




  • Related question for you: on the Animals and Pets community there’s a sidebar requesting that images be uploaded elsewhere to lower the cost associated with hosting it locally. I made a post with an image hosted elsewhere (vgy.me), but the image on the finished post seems to be hosted from beehaw? I linked this URL, and my beehaw post is serving the image from this location.

    Is it expected that beehaw/lemmy is rehosting the image? Or am I misunderstanding and it’s something like a virtual file that’s cached on beehaw temporarily and otherwise just passes through to the third party host? Just want to be as gentle on the servers as possible. Thanks!




  • I’ve been maining Linux on my gaming rig for about a decade. It’s way better now with modern Proton/Steam. Most games run great. Some have weird issues that will take some extra work or need a special version of Proton. A few are completely incompatible, like Destiny 2 (requires some gnarly security software that Bungie isn’t willing to support on Linux).

    You can check the ProtonDB site for the games you want to play to get an idea of what to expect. I notice about a 5% performance drop in Linux compared to Windows for most games, but that may have to do with the extra stuff I have running in the background on Linux for work/dev.

    I love Linux and advocate its use, but if Windows is meeting your needs don’t feel like you have to change. If you do try it, it’s a good idea to start with a dual boot and jump back to Windows if a game you want to play doesn’t work in Linux. Or if you hit an issue you just don’t want to deal with right then. Computers can sense when it’s been a long day and you only have 20 minutes to play.


  • NTFS is fine in Linux. I have a dual-boot setup for when I need to run or test something in Windows, and I use my Windows install drive as a Steam library in both. When I swap back and forth Steam occasionally does a file integrity check, but I don’t typically have to redownload anything as far as I can remember. The only caveat is that if a game has both a Windows version and a Linux version I have to set my Linux library to use Proton for the game instead of the native Linux version, otherwise, yeah it’ll see the files are wrong when I switch and redownload.



  • I feel like when you’re managing a team you also have to consider the skills you want future devs to have to have. Not saying this is necessarily the case for you (for all I know you already have a mix of React and Angular), but on my teams we have bottlenecks when we need to do work in certain plugins because only one person knows VB6, or WPF, or has the license for the third party library needed to compile the plugin. The dev may not be available for weeks/months because other teams need work done in that tech. If everyone’s using the same stack you can just assign tasks to people based on their availability.


  • Another tip from my experience: I live in a hot/dry climate and had inconsistent and discouraging results the first year. The game-changer was using timers to water automatically. And the drip line is actually more efficient–we use significantly less water than our neighbors even though we grow way more. Auto-watering is the full trifecta: lazy, efficient, and effective.