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Joined 1 year ago
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Cake day: November 13th, 2023

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  • AMD’s RT hardware is intrinsically tied to the texture unit, which was probably a good decision at the start since Nvidia kinda caught them with their pants down and they needed something fast to implement (especially with consoles looming overhead, wouldn’t want the entire generation to lack any form of RT).

    Now, though, I think it’s giving them a lot of problems because it’s really not a scalable design. I hope they eventually implement a proper dedicated unit like Nvidia and Intel have.