Tar_Alcaran

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Joined 1 year ago
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Cake day: October 6th, 2023

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  • It’s called “hoarding”, a temporary wooden construction that would do two things.

    1. Add lots and lots of shooting positions without making lots and lots holes of in your brick wall.

    2. Make it possible to drop rocks straight down on enemies who are at your walls.

    The very obvious downside is that instead of having a thick wall between you and the enemy, you’ve only got a wooden board there. That’s fine if they’re shooting arrows, not so much against siege weapons or large guns.

    So the hoardings would usually be empty, except during an assault, the logic being that you’re going to die anyway if you lose.

    Side note: since these were temporary, I doubt they would have had baked roof tiles on them. Maybe it’s a kind of fireproofing, which was definitely an issue? It takes a lot of work to lay tiles though.














  • I’m a woman, I can definitely learn to smith, and have done it a few times (I do reenactment, there’s basically guaranteed to be a few blacksmithsin every friend group). I definitely couldn’t do it for a living, but as an occasional hobby, sure.

    And I haven’t met a guy into smithing who didn’t also like a fit partner, so hey.

    It’s hot for sure,

    Hehe



  • If you’re referring to their less-than-slender look, that’s because armor is rather unflattering.

    First there’s a layer of padding, called the subarmalis, basically the same as a medieval gambeson. Thick padded linen or leather that adds quite a bit of girth.

    Then a lorica hamata/chainmail over the top, but to make that not dangle off of your shoulder, you strap it tight around the waist with a belt. Doing that and being to move around means you have to sort of let the top dangle over the belt a little.

    That creates a very unflattering potbelly look, so you don’t see it a lot in media, but that IS how it works best



  • There was a LOT of hype that they never achieved too, and tons of content shown off in trailers and previews that never made the game.

    The train was very much a playable area in previews, not in the game, taxis were shown, but also not in the game. The population density is much lower, and (of course) emergent npc behaviour (a random NPC actually going to a bar to play pool, or basketball, instead of just standing there. Robberies just occurring) isn’t nearly as amazing as promised. There were supposed to be more classes that never appeared, and the life path system was shown to be much bigger than just the three skill check options in dialogue that made it into the game.

    Mostly, I believe that’s just players being super upset and hunting down every “broken promise” because the game was a buggy mess instead of the second coming.



  • Thank you!

    I really hate the common fiction image of a medieval army matching with siege engines. They were assembled on site, and you can’t really build a torsion spring on site. Ancient armies had significantly more organisation and labour (yay slavery) so they could bring the stuff with them. Romans matched with dozens of onagers and scorpions, medieval armies mostly didn’t.

    And of course, the traction siege engine is just far superior, and it wasn’t invented till the middle ages.