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Cake day: February 8th, 2025

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  • 3DS Max was first developed as an architectural software, a field where you primarily look top down unto a horizontal plane to see a buildings cross section. So the 2D image plane is therefore X/Y and depth Z

    Maya on the other hand was developed as a film software, where the primary camera plane is vertical X/Y and depth towards the subject therefore Z

    3ds Max was the foremost DCC used by game developers in the 90s and 2000s. Assumed that unreal got its Z up from Max