It is one approach, and goes back to a long time ago with choose your own adventure books.
There are other, less on rails approaches, where you play an RPG and replace what usually would be GM decisions by random tables (concrete and inspirational) and mechanics that introduce complications and challenges.
It is one approach, and goes back to a long time ago with choose your own adventure books.
There are other, less on rails approaches, where you play an RPG and replace what usually would be GM decisions by random tables (concrete and inspirational) and mechanics that introduce complications and challenges.