A classic nerd from Norway.

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  • 34 Comments
Joined 1 year ago
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Cake day: June 6th, 2023

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  • When I find a song, I like to keep it. Streaming cant do that. You can create playlists of course, but they may at any time silently remove or replace that song. You dont know suffering until you’ve heard a bad cover of Hotel California.

    Now I only buy mp3s. Mostly from 7digital.com or Bandcamp. Amazon dont sell music to Norwegians somewhy. The last album I bought I finally had to download iTunes because thats the only place except for Amazon they released. The app wasnt as intrusive and DRM enforcing anymore as it used to be a long time ago. So I might use iTunes a bit more now. (Yeah, I tend to hold a grudge against software companies for a LONG time. You hear that, reddit!)

    Got all my mp3s (23 GB) stored on Onedrive, and use CloudPlayer on android to stream it wherever.







  • Source: https://www.reddit.com/u/headin2sound/

    TL;DR: This is not a DLC. This is Cyberpunk 2.0.

    • virtually every system of the main game has been changed and/or updated
    • police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
    • perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
    • an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
    • the difficulty curve is reworked/rebalanced
    • the loot tiers are reworked
    • archetypes of enemies have been redone for more variety in combat encounters
    • installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
    • installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
    • you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
    • armor is no longer tied to clothing, it is instead tied to your cybernetics
    • vehicle combat is added to the game, you can even use your katana on your bike
    • you will be able to hack vehicles, similar to the Watch Dogs games
    • vehicles are no longer bought from fixers, but bought through a website set up by wakako
    • some vehicles have guns installed on them (machine guns, rocket launchers)
    • new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
    • new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
    • tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights






  • Once I figured out how it works, traffic management became fun. And money-growing-management-stuff and the waiting is what ruined the game for me. So now I’m playing with infinite money and the only challenges are traffic and making stuff look good. Getting people to where they want to be with lane management, public transport networks, and bikes and pedestrian paths.

    What is the challenges you prefer in city builder games?