Ah, well, I haven’t done it in a long time but I’m not above going outside the distro for a newer kernel or drivers. Or I’ll backport. HOwever it’s don’t best in Ubuntu.
Ah, well, I haven’t done it in a long time but I’m not above going outside the distro for a newer kernel or drivers. Or I’ll backport. HOwever it’s don’t best in Ubuntu.
Interesting. I actually hadn’t considered that. Much of library also has native Linux versions, but I would normally play those on my Mac. (if there’s a LInux version, there’s probably a Mac version too).
So what kind of dependencies do native Linux games have? Aren’t they normally statically linked binaries?
Forgive my ignorance here. I’m not new to Linux but I am new to gaming on Linux…
Don’t most games in Linux run in Proton/Wine? And using Steam from outside the distro? Are there really many underlying library dependencies that aren’t in snap/flatpak?
I’m actually curious now because I just installed Ubuntu on a machine and want to make sure I’m not going to have problems in a year. I am running the very latest that just came out.
The real difference between a GPU and a CPU is the access to the rest of the hardware. You could do logical operations on both, but a GPU can’t address your hardware so it wouldn’t be overall very useful as the only processing unit.
32 bit was big because, for the personal computers, it brought true memory protection and allowed much more complex and stable computing. 64 bit was mainly just more memory, which is certainly useful but not a game changer.