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Cake day: September 20th, 2024

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  • k1ck455kctoGames@lemmy.worldAre modern Final Fantasy games bad?
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    2 days ago

    I understand your sentiment…

    I havent played 16 either but i also see almost no appeal. Its clearly an action rpg at heart and that isnt what Final Fantasy was originally about.

    The depth of story people expect in the modern era is as high as it was when ff7 ot ff10 released, the only issue is that expectations for production value have gone through the roof.

    If anything is holding square enix back from creating the next ff masterpiece, its their commitment to high quality visuals with extremely diverse gameplay, and unfortunately that is what they have groomed their fans to expect. This is why the ff7 remake is being done over 3 games, to get that much story into the visual and gameplay depth people expect, it would probably dilute the experience to cram it into 1 5-year production. That and they make money off 3 games instead of 1 lol

    What would salvage ff17 in the eyes of a classic ff fan would be to cut down production value and variations of gameplay. SE just needs to boil in good turn based combat, then focus on creating a beautifully unique setting with deep, engaging lore. That is what was so powerful about ff7 and ff10 imo. A couple minigame distractions would be good, but the amount of effort that went into the minigames in ff7 rebirth is just ridiculous.

    It would be nice to see a spinoff series that focused on this at least… We can dream.







  • Yeah Avowed definitely boils it down, i guess it all depends on what hooks you. I never got tired of exploring dungeons in skyrim, the variation in them was enough for me, and i feel like there isnt nearly enough in avowed to keep me interested.

    The benefit to the added time making less dungeons in avowed was the depth of platforming and yes better level design. Probably my favorite part of avowed actually. It all just left me wanting though. My rewards for platforming were never more than a few inconsequential items i didnt care about. Thats how the game lost me.

    Yeah you didnt often find much in skyrim dungeons, but the sheer amount of them, no 2 the same, with the majority of them corresponding with some lore or quest… That made me feel like i was in a real, fully fleshed out world.


  • Ok i understand that. I am of the mind that in Elder Scrolls games, the world is more than its physical size. The books, consistent lore in exposition and npc interactions, the many unique side quests that contribute to the lore, stumbling into a 2-3 hour dungeon that expands on a race you havent heard of and now get to learn about that lore…

    None of that natural and self paced experience of a diverse world with rich lore happens in Avowed. It happens in Larian’s games and that is another thing that makes them great.

    Starfield was definitely a sign that Bethesda isnt what it used to be, and it doesnt give me hope for the next Elder Scrolls. Starfield had alot of lore, it just wasnt very interesting because the galaxy was so dull. I loved the gameplay actually, but it didnt matter when exploring felt like raiding the same 3 structures on different shades of the same planet. There was too little to unique to find while exploring.

    I guess thats what i have to have from an rpg, rewarding exploration. That allows me to be much more forgiving on other fronts.

    Avowed has enjoyable platforming, but youre reward for it in the end usually only amounts to a backpack full of weightless items you dont need to care about, and maybe a few sentences on a note.


  • I mean, yeah, the systems in skyrim werent deep, but at least they were there and somewhat entertaining. You just hold a button to “lockpick” in Avowed. You just roll a die like you do for everything in BG3. Personally I never used bows in skyrim, always enchanted single-handed weapons and destruction.

    Larian Should have built more intricate rpg systems since then and they have, Skyrim is a decade and a half old. The caveat is that they have done so by abandoning active combat gameplay. Their combat systems are fun, they just arent engaging like Avowed or even Skyrim. Again to each their own, im sure many rpg players dont care one bit about active/realistic combat simulation. If Elden Ring’s success is an example though, then many people do want engaging combat.

    Again with Avowed, it is a brand new game and compared to its only direct competitor(14yo skyrim) it feels lacking in every way except when you hit something with a weapon. And i guess thats ok, but only for like $30 or less.




  • Being a skyrim and fallout fan, I wasnt necessarily disappointed by Avowed, just understimulated.

    The whole 15ish hours I played i found myself just craving the depth of a bethesda game, which really wasnt there.

    Cons: The lack of a fully integrated item physics system. No wanted or theft system. 1 dimensional npcs that only seem to physically adhere to any lore if they arent human. The human npcs look randomly generated in a character customization screen. The lack of an open world to explore and invisible walls all over. Shallow inventory management that doesnt feel like it matters. Very Mid story with a zero effort intro/character background. Weapons/magic combinations arent as versatile as I would like.

    Pros: Streamlined inventory management, for people that dont enjoy it. Combat is solid. Magic and effects are beautiful, fun and tie into exploration well. Platforming is solid with excellent level design. Graphics and performance are great also. Unlimited stamina while exploring is great.

    The scales just dont tip in the game’s favor, especially when a game from 2011 outdoes it in almost every way.

    I understand that obsidian is focused on churning out more easily digestible games more often, but is that really what rpg fans want? More shallow games that leave us wanting?

    Idk maybe skyrim left me with unrealistic expectations, but all i want now is that level of world building and depth when it comes to rpgs of this type.









  • Dock, usb hub, usb SSD, wireless controller and a 65in tv.

    One almost mandatory software accessory for me is KDE Connect. Allows me to use my phone as a mouse and keyboard in desktop mode, as well as transfer files between devices easily. Honestly this is a must have.

    The Deck is a home console for me mainly, although i do use it while travelling sometimes which feels like an added bonus.

    It is the most capable console/computer i have ever owned.

    Long live valve. Im scared of what will happen to our beloved Steam once GabeN passes the torch though.