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Joined 1 year ago
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Cake day: June 30th, 2023

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  • I’ve been using this for around 8 months now on PC and Deck.

    • Having multiple sync profiles each with different configurations is great if you use a variety of devices.
    • The hall effect sticks are obviously great.
    • Some of the programmable button combos can come in handy.

    The only things I don’t like about them are:

    • Sometimes it doesn’t connect first try to my PC.
    • The right trigger developed a squeak after Diablo 4.

    Would still definitely recommend though because you’re basically getting an Xbox Elite controller for the price of a standard Xbox controller.



  • I’d hold on Cyberpunk. There will undoubtedly be a bundled/discounted version of it when Phantom Liberty comes out in September.

    As a counter offer, may I present Control? One of the best action games I’ve played in decades that also has a really interesting story (if you like trippy Twin Peaks/X-Files style stories) and it’s only $10USD currently in the sale. Runs pretty well on the Deck, and if you have a beefy PC to play on as well, has some really great RTX features.

    The only other game that really fits your criteria that I would recommend is Hades which has already been mentioned. I put over 300 hours into Hades across PC and Switch (pre Steam Deck), and it’s one of the only roguelike games that has a super compelling story.


  • I think that one of the most disappointing things about D4 is that it actively punishes you for wanting to try new things via high respec costs and gearing/aspect requirements. This is especially true at end game because there is no “Refund All” for paragon boards. Hence why (accurate) build guides are so important.

    Another thing that makes theorycrafting difficult yourself is that due to all skills being %age based, it’s much harder to plan out the math behind a build.

    Finally, while it’s relatively easy to try out different builds while you’re leveling, the landscape of what is viable when you hit WT3/WT4 completely changes as Glyphs start generating more of your DPS/survivability than the skills in your previous build, which dramatically changes what your build may look like. This change at end-game is great for variety (leveling builds are different to end-game builds), but due to the aforementioned way that D4 punishes you for wanting to try new things, it makes it pretty difficult in WT4+ to play anything but the “meta” builds.

    All that being said, the Dev update tomorrow mentioned that they’ll be going over Season 1 details as well as a bunch of QoL changes that are upcoming. So my fingers are crossed for at least a “Refund all” for paragon boards, if not multiple “Spec”/Armory slots.