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Cake day: June 26th, 2023

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  • The thing I’m wondering is, would anthros figure out to make clothings themselves? And if they do, how would they look?

    Depends on the world they are set in, but in most cases I think the answer would be yes.

    In a multi-species world, for example, even though furry species would have less incentive to turn to clothing solutions, both in the temperature and resistance departments, there would still be other species for which clothes would provide the same advantages it provides humans. Cold-blooded species are good candidates for clothes-as-temperature-control, and hairless species for clothes-as-defense-mechanism.

    On single-species worlds, there’s still, well, the world. Weather changes more rapidly than species adapt, so clothes could be invented as a way to deal with a suddenly colder climate.

    If that doesn’t fit, there’s culture. Maybe, for centuries, taking care of their fur coat, and keeping it looking healthy and beautiful, has been an almost impossible endeavor. Clothes exist only to help the worst of the injured and diseased (for example, helping burn victims dealing with temperature management, or letting people infected with a hair-losing disease keep presentable), but the richer folks co-opt those clothes, decorate them, and start wearing them to hide the inevitable blemishes on they fur coats, and it becomes a status a symbol that eventually trickles down into lower classes. Many years later, once skin fur care starts improving, taking care of your fur becomes much more feasible, and the richest shift into wearing less clothing, it propagates, and now the only clothing that survives is that which either indicates status (displays of rare materials or colors), or has practical uses (pockets). Or maybe a culture of “nakedness” being seen as reprehensible has already developed, so while the richer folk are able to get away with it to some extent, the low/middle classes doesn’t feel like they can, and they keep using full clothing, and it becomes a class discriminator.

    Of course, clothing serves more purpose than just covering bare skins. They serve aesthetic purposes and shows our identity.

    I think that, for those cases, accessories would be a more obvious choice. Pendants, collars, hats, arm- and tail-bands, etc. Clothes as we know them, a full set of cloth from head to toe, covering everything, seems like would be a harder sell to come naturally without external factors driving them in. (Or I just lack imagination in this particular scenario.)

    (And shoes! As much as we, furries, like our beans exposed, shoes are something that I think every tool-capable civilization would eventually create. We even created horseshoes for horses, so not even hooved species would be spared the inevitability of shoes.)

    Furthermore, different animals have different fur with different thickness, length, shapes, forms, etc. […]

    Anthros might have different size standards for different species to account their differences. […]

    That’s a very interesting case!

    A world were different species have different sizes/needs regarding clothing is a world where clothing resists industrialization and mass production. Mass produced clothes could be derogatorily generic. Unless you were one of the lucky species/individual that fit the “standard” form that was profitable to produce, you would only buy those if you didn’t have money for tailor-made clothes.

    Each town would have their own tailors, who knew how to produce adequate clothing for the species in those towns. Before you moved into a town you’d have to check either tailors or seamstresses, to see if they were able to produce clothes that fit your species, else you’d have to choose another town. These clothing specializations could be a factor driving group/society/culture formation, and there could even be cultural conflicts between species that were usually catered for, and those who weren’t. It would be a factor uniting certain species together, and keeping others segregated.


  • I’m very bad at naming stuff, so instead of trying to find good names… I find “good” reasons for the names being bad.

    For a concrete example: I have a place named NML (Noon Moon Loom), which is an mouthful to actually say, and only slightly less so to say with initials. So I plan to, eventually, have a character note how horrible the name is, and another explaining that it came to be because people didn’t want to refer to the place with its actual name (since it is a brothel), so they referred to it with other names: moon, loom, and others. During a rebranding the brothel decided to go with those instead, but as the management couldn’t settle on one, they compromised by choosing some similar names each liked, and using them all. Now the building has neon signs that sequentially say either “Noon,” “Moon,” and “Loom,” and eventually, as new people got to know the place, they started calling it NML.



  • Fully agree with you here. It’s only anecdotal, but my own experiences with monkeys/humans was that for the longest time I hated monkeys because some of them were a little bit too similar for comfort. And the thing is, in hindsight, humans and monkeys aren’t even that similar. We’re certainly not more similar than a feral and an anthro foxes or wolves.

    I think that including and handwaving it (or not mentioning it at all) is a perfectly viable solution, but if it’s mentioned too much without proper handling, it will end up becoming weird, and possibly even an obstacle to proper reading (for example, if you keep referring to feral foxes and anthro foxes as just “fox”, you either need to always be explicit (“the feral fox” and “the ??? fox”), or risk confusing readers).

    Plus, and this is probably just be me, but I think it would be weird to include that detail, and even call attention to it, but never explore it.


  • For most stories, I think handwaving or lampshading the weirdness of it is the way to go.

    For the remainder… I’d say it’s a matter of what kind of culture you want to create. Taxidermy is one of the problematic areas, but there are many more, such as, but not limited to: pets, cattle, wild animals, and food.

    Food is probably the easier to step into. Is every anthro herbivore? That may work if you have an herbivore-only world, but may become jarring if you have carnivores too. If you accept that you need meat, and you aren’t willing to handwave it away, where does it come from? The way I see it, as soon as you have meat, you need wild animals to provide it.

    Wild animals then. In some settings you can dodge the problem. On magical settings, you can have anthros being sentient, and magic creatures not sentient, and that’s where the meat comes from. On sci-fi settings you can dodge it with all wild animals beings extinct, and meat being synthetically created from some of them. On more “normal” settings you can maybe have only one sentient species, and every other being wild/non-anthro, or maybe only mammals being sentient, and all others being wild (Imperium Lupi goes with this. Wolves, and hyenas are the main species; bunnies, pigs, + others are “secondary” species; bugs and fish are all wild + magic (iirc)). If you have an all mixed setting… you’re kinda screwed. You’re gonna need a whole lot of either worldbuilding or handwaving.

    As a less hypothetical example, in my ongoing Star Fox fanfic I mention synthetic meat, and rely on the “readers only make level-1 questions” assumption to avoid going deeper into that particular rabbit hole. If it does turn out to be necessary, however, I can always handwave it with “alien wild animals”. Things such as pets, though? I won’t be touching that subject with a 10-foot pole, there will be exactly zero mentions of any domestic animals, it is not worth the trouble.