Maybe they mean that they use flatscreen applications in VR, or maybe they take all their meetings in VRChat.
Maybe they mean that they use flatscreen applications in VR, or maybe they take all their meetings in VRChat.
Yes, Meta shit actually works quite well using Wivrn apart from it being, well, from Meta. lvra.gitlab.io is a treasure trove of Linux VR info. SteamVR is kinda shit on linux, so using the open source openXR runtime Monado is ideal. I personally use a pimax 5k I got cheap used to play Beat saber and it works quite well. While not complete, there is very promising progress on getting WMR headsets working. The Index, Vive and Vive pro all work with no fiddling though if that’s what you’re after.
They will be driven using on-screen buttons on the big iPad in the middle. Like a mobile game.
I’ve seen the EZS8L with a spout on top for us bottle filling homies. 😎️
I think it’s probably because people in North America generally really like cold water. Virtually every restaraunt will serve all their drinks with ice cubes. I personally find ice-cold water be rather unpleasant, maybe except when it’s 30°C outside. These water fountains will refrigerate the water before it’s despensed and they have a solenoid to control the water flow, meaning it takes very little force to activate.
True enough. Meta makes their users go through many hoops just to install a .apk from the internet, so devs would have to list apps on the horizen store or another store like the Play store would have to be added. Having the Play store on Meta devices seems unlikely to me given that could canabalize Android XR sales.
Same result here. I’m using Gnome-web, which is already pretty niche, so that probably really lowers my score.
If you’re a flat app, what “porting” do you even have to do to run on HorizenOS? HorizenOS, last time I tried, could install and run normal android apps just fine. Sure, there are no Google Play Services, but that’s also true for some chinese phones and Amazon fire devices.
I would like to add that the way movies use raytracing (usually called path tracing in that context) is very different from how games use raytracing. While animated movies will simulate every ray of light to create the entire image, games use raytracing typically only for reflections and global illumination, while the rest of the image is still rendered using traditional techniques. (I’m no expert, though I have spent a bunch of time using Blender and playing around with Minecraft Raytracing mods)
I’ve been using an A750 for the past year on Linux and have been very happy with it. It has kernel level support and can run Blender pretty well.
Hugo is also pretty cool.
You can use Waydroid on PostmarketOS to install Android apps. It basically runs a full VM for you.
FYI, you can play Java edition on Android using Pojavlauncher.
I found the part where DougFo specifically says no one should die on a bike in the TVO episode to be pretty hypocritical.
I used the cheapest wifi AP recommended by Virtual Desktop, the SFT1200, so your wireless setup is probably better than mine. I’m also using a low end GPU, so frametimes are not always the best. The biggest thing was honestly the Meta bullshit:
I used to own a quest 2 and would use it exclusivly for PCVR. The big thing that made me sell it was all the problems that come with streaming games from another computer:
For these reasons, as well as all the bullshit that comes with a Meta product, I got an og HTC vive instead. I do miss how convenient the quest was though.
I wonder how many people would notice if when upgrading from windows 10 to 11, windows is replaced by KDE themed to look like windows 11.
It lives on in spirit in the Steamdeck and the HTC Vive wands.
No, there are other ways to get apps.
All of these can be downloaded in the browser, and then installed from the file manager.
Huh. I have personally found SteamVR to be slow and very flakey, even on Windows. I find using monado I can just play. I guess monado has a bit more initial setup, but I personally found it to be worth it.