@[email protected] to PC [email protected] • 3 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square9fedilinkarrow-up156arrow-down12cross-posted to: games[email protected]
arrow-up154arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.com@[email protected] to PC [email protected] • 3 months agomessage-square9fedilinkcross-posted to: games[email protected]
minus-squareI Cast Fistlinkfedilink2•3 months agoProbably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
“Satisfying” is a strong word.
Probably satisfying Emil Pagliarulo, who has very low standards for writing quality, given his own track record
That wouldn’t surprise me at this point