• snugglesthefalse
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    9 months ago

    Yeah it took me ages to just stop with the mmo grind mindset. Do a bit of story when you feel like and just exist in a weird world. I’m at something like 1000 hours if I remember right and still haven’t gotten to the latest stuff

    • Godnroc@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      9 months ago

      I loved the crafting system in ff14, but there is a point where you can no longer progress unless you complete the main story quests.

      • drphungky@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Also why I stopped playing. The part around level 50 where it forced me to do big multiplayer raids. Nah. I just wanted to be a master craftsman!

        For me, combat in that game sucked compared to ESO. But the crafting was amazing!

        • flames5123@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          9 months ago

          Combat doesn’t really get good until level 80. It’s such a slow burn. But the reason you need to do the 24 man raids is because it’s super important for the later story. It’s the only time they make you do an alliance raid. They don’t make you do any thing except dungeons and trials afterwards, which 99% can be done with their AI.

          Luckily, the raids have a lot of people all the time and they’re so easy with maxed out level 50 stats.

          • snugglesthefalse
            link
            fedilink
            English
            arrow-up
            2
            ·
            9 months ago

            Yeah I was annoyed when I found out I had to do the raids, but once I got started with them I had fun. Now that I’ve gotten past the parts where they’re slightly crucial for the story I see why they make you do it too.