• Socsa
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    9 months ago

    This feels like cope. Controller input with limited movement and look velocity definitely hides a lot of performance issues, but also it also massively limits control complexity. Basically all modern AAA games are harmed to some degree by needing to support controllers imo.

    • Fizz@lemmy.nz
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      9 months ago

      With gyro aiming that’s just not true. You can flick as well as with a mouse.

      • Pulptastic@midwest.social
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        9 months ago

        From a mouse lover who’s never heard of gyro aiming because eww joystick gross, that actually sounds really cool. I don’t like that the screen is coupled with the movement, but it gets you multiple sensitivity ranges including tactile precision on the same input device.

        • Domi@lemmy.secnd.me
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          9 months ago

          As another mouse lover, the DualSense controller also has gyro aiming and I can only recommend it.

          I’m playing Horizon Forbidden West with it right now and it allows me to be almost as precise as with a mouse. The adaptive triggers and the detailed haptics are also pretty cool. Also a really good controller for Switch emulation.

      • Socsa
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        9 months ago

        It’s not just look precision, it’s the limited number of buttons. A great example is how amazing and complex combat is in the Witcher 2 because it was a PC first game, and how much it was simplified for the third game to target console.

        Gyro aiming is definitely a big improvement though.