@[email protected] to [email protected]English • 23 days agoMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.comexternal-linkmessage-square104fedilinkarrow-up1443arrow-down132
arrow-up1411arrow-down1external-linkMeta spent $4.3 billion on its VR division in three months, and made checks figures $440 million in returnwww.pcgamer.com@[email protected] to [email protected]English • 23 days agomessage-square104fedilink
minus-square@fartsparkleslinkEnglish2•23 days agoIt depends what the tie ratio / attach rate is for the device and whether owners maintain usage of the device or whether it’s a novelty that wears off over time and the device gathers dust.
It depends what the tie ratio / attach rate is for the device and whether owners maintain usage of the device or whether it’s a novelty that wears off over time and the device gathers dust.