• prole
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    914 days ago

    This has kind of come around full circle… Video games went from what you described to literally just not letting you start the game until you approved every EULA that popped up before the main menu.

    They got us so used to just clicking OK because we knew the only alternative was not playing the game at all.

    Now they have several types of EULAs at the start of a game, and usually the "data sharing’ one is separated out and not needed to be approved in order to start the game (probably thanks the GDPR if I had to guess off hand). But people have gotten so conditioned to the idea of “just click OK over and over so I can start playing” that they don’t realize there’s two separate EULAs there, and only one is required to be accepted to play the game.

    • BubbleMonkey
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      214 days ago

      usually the "data sharing’ one is separated out and not needed to be approved in order to start the game

      This hasn’t been my experience with games at all. The data sharing one typically has to be accepted as well, at least on the console games I’ve played.

      I always try to say no to them, and they just boot me back to the title screen, even when I have the game on disc. It’s all region-locked shit so I don’t find this terribly surprising, just really invasive…

      Pc gaming is probably better because you actually have options to spoof location and stuff, so they can’t know for sure, maybe that’s where you’ve experienced that?

      • prole
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        6 days ago

        Try again next time, and look a little bit closer. They will do everything they can to make you think you need to accept both, but there’s a reason there are two things you need to approve and why the wording is subtly different when asking approval of one vs the other.

        And yes I’m talking about console games as well.