• @[email protected]
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    437 days ago

    Does it though? This is a very compressable image. It’s around 30kb on my system, and that’s with the extra text on top

    • @[email protected]
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      6 days ago

      This isn’t a fair comparison.

      The game should get to go through the same compression algorithms first.

      • @[email protected]
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        46 days ago

        That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?

        • @[email protected]
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          56 days ago

          So you think running a video game through a jpeg compressor would be a bad idea?

          I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.

      • @ZombiFrancis
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        27 days ago

        I love how mouseover text doesn’t quite display correctly on my mobile browser, especially with that one.

    • @[email protected]
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      107 days ago

      The game only had 16 colors (4bit) and a resolution of 256x240. If you store it in the original dimensions and apply loseless compression it could be much smaller.