@[email protected] to [email protected] • 8 days ago40 Kilobyte Rulelemmy.worldimagemessage-square38fedilinkarrow-up1656arrow-down14
arrow-up1652arrow-down1image40 Kilobyte Rulelemmy.world@[email protected] to [email protected] • 8 days agomessage-square38fedilink
minus-square@[email protected]linkfedilink3•edit-26 days agoThis isn’t a fair comparison. The game should get to go through the same compression algorithms first.
minus-square@[email protected]linkfedilink4•6 days agoThat’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
minus-square@[email protected]linkfedilink5•6 days agoSo you think running a video game through a jpeg compressor would be a bad idea? I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.
This isn’t a fair comparison.
The game should get to go through the same compression algorithms first.
That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?
So you think running a video game through a jpeg compressor would be a bad idea?
I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.