• @[email protected]
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    6 days ago

    This isn’t a fair comparison.

    The game should get to go through the same compression algorithms first.

    • @[email protected]
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      46 days ago

      That’s just not possible, game data is not image data. For example image compression is lossy and based on quadtree representations etc., how would you apply this to code and sprites?

      • @[email protected]
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        56 days ago

        So you think running a video game through a jpeg compressor would be a bad idea?

        I’m ready to roll up my sleeves, man. A little elbow grease can work miracles.