@[email protected] to [email protected] • 2 months agopriorities rulelemmy.blahaj.zoneimagemessage-square54fedilinkarrow-up1598arrow-down10
arrow-up1598arrow-down1imagepriorities rulelemmy.blahaj.zone@[email protected] to [email protected] • 2 months agomessage-square54fedilink
minus-square@mindbleachlink10•2 months agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.