glizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 months agopriorities rulelemmy.blahaj.zoneimagemessage-square53linkfedilinkarrow-up1601arrow-down10
arrow-up1601arrow-down1imagepriorities rulelemmy.blahaj.zoneglizzyguzzler@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 11 months agomessage-square53linkfedilink
minus-squaremindbleachBanned from communitylinkfedilinkarrow-up10·11 months agoIt could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount. Not that you’d see the difference through its blurry-ass video output.
It could’ve done a lot rounder. N64 fillrate was hurt more by overdraw than polycount.
Not that you’d see the difference through its blurry-ass video output.