“If we expect all games to attract players indefinitely, Buckley says, ‘we’re just going to get more of these really soulless live service games that come out and get shut down nine months later, 12 months later, because they’re not making enough money.’”
I think generally the majority of developers do think like this. They’re normally the ones passionate about good games and see fads and trends for what they are. Unfortunately it is not usually these developers in control of major decisions or greenlighting projects at [large] games studios. Even less so at publishers.
“If we expect all games to attract players indefinitely, Buckley says, ‘we’re just going to get more of these really soulless live service games that come out and get shut down nine months later, 12 months later, because they’re not making enough money.’”
We need more developers talking like this.
I think generally the majority of developers do think like this. They’re normally the ones passionate about good games and see fads and trends for what they are. Unfortunately it is not usually these developers in control of major decisions or greenlighting projects at [large] games studios. Even less so at publishers.